Control 3 characters and battle your way through an onslught of bosses.




Get familiar with the game, how it was created and secrets you can find inside.
Read the online rulebook. a 40 page document that will walk you through game setup, rule specific explanations and tips and tricks.
Read through all the things that are currently being created and how they have come to life for Mutant Mutilation.
After an enemy is slain, gain an assortment of resources. These resources can be traded in at your camp.

This is your main way for dealing out damage. Equip various different styles of weapons that grant the players new ways to slay mutants.
Delicious Bone
Gains additiona AP on a hit

Helmets will give out various buffs to players stats and allow them to manipulate various game pieces. From dice Re-rolls to HP, AP buffs.
Zarn's Helmet
Grants Dice Re-rolls

Confuse your enemies as you whip your cape about causing them to hit air instead of your fragile bodies. Capes come in a variety of styles.
Mysterious Cloak
Allows player to dodge

This gear will allow you to manipulate anything you can hold. Buff weapons, push enemies or maybe gain a poisonous touch.
Odd Wraps
Poison enemies

The only way to get around. Choose between a wide variety of shoes that allow players to move.
Smoking Slips
A shoe that lets you move

Equip accessories like shields that allow you to block incoming damage from enemy attacks.
Bubble Shield
Gives the player armor

These limited time use Items can give you extra HP, AP or even allow you to retain memories.
MEMORY STONE
Keep XP on death

Artifacts can be “slotted” into armor and weapons and with matching colors will activate its powers.
Horrific Pendant
Peek at enemy cards


Bosses have more intricate attack profiles with heavier attacks and more devestating abilities. Each boss comes with 20 attack cards with 10 randomly selected and shuffled to create a deck for that battle.

Bosses are set apart from their minion counterparts with randomly selected genes. These gene cards will give the bosses new abilities, buff their stats, or even increase their fellow minions by the numbers on the battle field.

Weak spots are openings for players to do extra damage. If a player stands adjacent to a boss in a color matching their player they may roll extra attack dice or unlock skills that grant them new abilities to use.
Before each battle, a Lore Card is drawn, its presence less a gift and more a quiet omen. These fragments of forgotten memory seep into your path, revealing pieces of a story buried deep within the tunnels from which your characters first emerged.
Some cards bestow powerful boons, fleeting blessings that may tip the scales in your favor. Others carry something far darker curses that cling to you, twisting fate and casting a long shadow over what lies ahead.
Countless secrets lie hidden within these cards, waiting to be uncovered. But nothing in these depths is freely given. Every reward is bound to risk, and every choice draws you deeper into something that may not wish to let you leave.
Descend into lightless caverns where every step upward is paid for in flesh, and every enemy exists to break you. Claw your way through the depths, scavenging what you can, crafting what you must, and uncovering secrets that were never meant to surface. The land is cursed, swallowed by an ancient darkness that watches.n The only way to survive is Mutant Mutilation.