Mar 6th 2026
Armor intruduces new ways to fine tune your character. From bumping up HP bonuses to re-rolling dice, thats all done here. Originally, players had some standard skills they could simply just perform, but instead I attached them all to different types of armor. So now if you want to Dodge attacks you must wear a cape, if you want to move, you have to wear shoes! We will go into depth on all this now.
Accessories are a bit of a wild card as their function are kind of an "anything goes”. They can gives the player a buff or even be an extra weapon. Its a fun way to play around with your character build to dual wield weapons or give their MP that little nudge so you can guantee using a magical skill an extra time.
Heart Satchel is a pretty simple one with it not granting any new abilities at all, but instead buffs the players MP and HP. Players have a max MP, HP and MP but this card gives you a bonus stat so that you can actually exceed your maximum stat!
Arms armor lean a little more into thematics as it always deals with something your player may actually do with them. Perfect hand is a fancy glove that improves your weapon swinging abilities. Wheras the starting weapon lets you re-roll just one attack dice, this once lets you re-roll 2 and cost less AP. There are some other cool ideas I have like a poisonous hand wrap. By spending some AP with the wrap you can poison an adjacent enemy by simply touching them. It doesnt do direct damage per say but it is a guarantee hit unlike with a weapon so it is a very calculated way of getting some chip damage over time.
Capes are a really fun armor piece as they do what another keyword does just with some minor modifications. We need to back up a little bit and talk about getting attacked by an enemy. On an enemies attack profile they have a timing signature, meaning how fast that attack is. Depending on the timing is if Block will trigger, which is a free action!
Block - After an attack, if your weight is lower than the enemies timing, roll block dice equal to hits received. On a result of 8, ignore 1 hit.
Dodge X - After you are hit by an attack, roll X dice and on a result of 6+ ignore one hit.
Now, if your character is loaded up with heavy armor and weapons then chances are you are not using block very often, so in comes capes and the Dodge keyword. Think of this like a Matador’s cape when they face a bull. It lures the enemies attacks away from you and at the cape instead.
The Inconpisuous Hat has a couple great Keywords that will help players out in and outside the battle field.
Lucky X - You may re-roll X block dice.
Adept* - After battle gain 1XP.
Lucky is pretty self explanatory but Adept we can go a little further into. When any enemy is killed you gain a amout of XP and materials. The materials will be used to build stuff like the inconspicuous hat! XP will build up until you level up. When you do you gain some new perks and access to stronger gear. We will go over that more when we I post about player campaign sheets.
Remember at the very top of the post I mentioned how originally players had a set of skills they could perform regardless of equipment? Well without a pair of shoes not even moving is possible! My reasoning for this is I had created a card that shows all the main actions a player could take. But I always strive to streamline so I decided why have a card for reference and gear cards, why not just combine them so its easy? So I simply added a slot to the player boards and voila! This actually opens up a new way to build gear as originally I thought to make movement improve by magical effects and such. But just upgrading to different shoes can help you fine tune your character to exactly what you need. Light Sneaks for instance lets you move 2 spaces but it also combines the jump keyword. Normally you cant move through enemies but with these sneaks you will have no problem moving around.
Items work a little different to other gear as they can be used and therefor are discarded. Health potions would be one example as once you drink it, its gone and then must be purchased again at camp. Some items work in different way like the very cool Violent Worm here. This worm cannot be manually activated and instead is always active. the “X” in the black square symbol simply means to discard the card. So when a player dies this worm dies to, discarding the card. But maybe you are wondering what this item even does? You may have noticed at the bottom where the slot is, its filled in! This will activated special items called artifacts which grant new skills. We will be going over artifacts more on the next post!
Dimensional Gear/artifacts are very much the same thing as my previous game, Suros. This is rare gear that cannot be bought or built. This gear is typically one by shear luck or knowing whats coming and preparing for it. Enemy attack cards may give players a chance to gain one such as rolling a skill check and succeeding. Or maybe an event that requires a players weight to be zero as to climb a mountain and retrieve it. Regardless of the ways you ahcieve getting one, the fact is that they are more pwerful and rarer than any other piece of gear or artifact in the game.