Mar 8th 2026
Mutant Mutilation for the most part uses no tokens for character sheets and instead leans towards the DnD approach with good ol’ pencil and paper. Players will make tally marks to keep track of various stats like HP, MP and so many more. Every tallys is marked up until they reach a max limit, and then usually an event triggers which then resets your tallys. In this post we will go over the player sheets and how each part works.
Player sheets are crafted from regular paper. Starting in the top left corner is the symbol for “level”. When first starting a campaign you will set your level to 1.The next box is XP which you will gain as you mulilate mutants! The next box is your result needed to successfuly dodge. save you are wearing a cap to dodge of course! After that is the “skill check” box. Various events will ask the player to perform a skill check then face the consequences of either a failure or success. The next row is a heart with a 8+ in it. When a player dies, they still have a chance to come back with 1 HP. On your turn if you are dead this is the only action you can perform is roll 1 dice and try and hit that 8.
When you begin a new campaign, you will roll some dice to determine how many points you can use to increase stats between your HP, MP and AP. For instance, The box labeled HP has a smaller box in the top right corner. This is where your max HP would be displayed. So you could put a few of your points into this and maybe settle on a max HP of 12. During battles when you lose HP you would make tally marks in the larger open area. Once 12 has been reached, your'e cooked! Below the HP box is your HP BONUS. If you have a piece of gear that gives you addition HP you will list it here so that does not interfere with your permanent HP stat. Below that is POISON. Many abilities or enemy attacks will increase your poison until it hits its max value. ONce it does you will lose 1d4 HP and then erase all poison tallys to start over.
Beloe poison is your ARMOR value. Through gear, magical spells or other ways you will gain shields which will block enemy hits. These shields are temporary though. You will fill in the shield with the shields you have gained and tally up to your max to the left of that.
Statuses we briefly explained in the artifacts section and there is an area below armor where you can write down the ones your currently have active.
Next is the Artifacts section. This is where you simply record how many of each artifact you have equipped. This is important as depending how many you have of each will grant the player with special bonuses. For instance, if you have 5 blood artifacts equipped than you will roll +1 attack dice with a weapon. They are small bonuses to help influence your player with what they equip.
This is where some roguelike gameplay elements come into play. Death is brutal in this game as you will drop most of everything you have. In order to retrieve your stuff you will have to battle your way back, but we will go over that more when we look over the campaign sheet in the next post.
The back of the your character sheet has available rewards for when you level up. there are 3 levels and such you gain sub levels which alow you to keep gaining perks. Gear is also tied to leveling so this was my way of keeping things balanced. While play testing I found that I would rather hold off on level 1 gear to purchase all the level 2 gear at once. This prolongs the life of gear but this idea is still untested entirely. Enemies also level up but instead of gaining experience, theirs is buitl off of time spent playing the game. The difficulty of the game progressivle becomes harder and that will be explored more in the next post!
Every enemy has a data sheet that helps give them their own personality. Even fighting the same enemy twice will result in a different feel thanks to a few caveats.
The top middle of Blesheens sheet shows says “Last Stand”. This is whats known as a Gene and helps define the enemies play style. There are 20 genes that give them unique abilites, buffs or playstyles and are randomly selected. Although Last Stand will always be included when fighting Blesheen, as you fight harder enemies they will include more than one gene which makes for a Frankenstein style monster every battle. Couple that with a rotation of different randomly selected attack cards as well as randomly selected minions to accompany it and you have for a a great deal of vsriety when it comes to battles! Below the Gene is a defense and offensive stat. When attacking Blesheen with a dagger you will roll -1 attack dice, and with a hammer you add one. Its a simple mechanic but will give a player a good idea of who they should prioritize on the map in order to win.
To the right of the HP box is how you setup the boss fight. When fighting a level 1 the bosses HP is 10 + 1d8 roll. This is yet another way to vary the difficulty of your enemies.
At the very bottom of the sheet is the “star” symbol. This symbol is shown on every enemies attack cards and usually the way an enemy gains one is when they are unable to find a target, or an event would give them one. When 3 stars are gained this section will be activate and once completed the star marks are reset. Blesheen Gene, Last Stand, actually says to always include the Launch card when building its attack deck. The Launch card will move this enemy to a space next to a random enemy and attack. Which punishes the player if they try to play keep away from Blesheen for too long!
The gear board is where you will place all the gear you collect while you make your way through the campaign. You can hold 6 Artifacts, 1 Item, 1 Weapon and 4 pieces of armor. The top right is a skull and if your plyer dies you can place them here. The token area is to set tokens there, although I am not sure I will need this section as so far there are no tokens in the game!
Ok this is the basics of character sheets. Next we will take a look at the map and the different types of cards that are placed on it!
Everything i’ve shown off today is still in pretty early development so anything is still subject to change, be expanded on or just deleted all together.