CREATING A CAMPAIGN

Despite the lack of development in this section I actually already have written an ending for this game. If you played or saw the ending of my last game,Suros, then this will be a similar doozy! Regardless, the campaign structure I am currently working with is a rinse and repeat style and therefore there will be no “losing the game” and instead a how long did it take you to complete? There are multiple pages to this campaign but they are so undercooked I will just show off the main general idea of it.

blesheen violent

MUTANT MUTILATION CAMPAIGN SHEET

BATTLE DIARY
this area you can keep some general notes as well info that will help you unlock secrets and so on. A event may give you a clue to one o these secrets and you can record it for later use here.
DEFEATING A BOSS
This is a bit of risk reward mechanic here. Once you defeat a boss you can move onto the next boss with all the stats you eneded the previous battle with. Or, you can end you run and head to camp to upgrade your characters. the dilemma is that after each run, the next run will be a little harder. On top of that the death mechanic will further make things more dificult. If a player dies in battle, all of their resources will remain. You will have to start the run over and defeat the level you previously died on to regain your resources. If you choose to end the run instead you collectively record the resources you gain and place them in the Repository for safe keeping.
CAMPAIGN TIME TRACK
This is the track and to win the game 6 bosses must be defeated in a row. Depending on how long you it takes you will determine the final boss of the game. As you get better at the game, learning enemy habits and optimizing loadouts, you will be able to complete the game soon and gaining new endings and unlocking more content. 

Everything i’ve shown off today is still in early development. Anything is subject to change, be expanded upon or just deleted all together.