MUTANT MUTILATION DESIGNER DIARY

As I build out this game I will post my ideas here. This will help me stay organized if I forget anything and hopefully get a few of you interested in the game so that someday I can make this thing a real tangible game!

Other dimension suros the

MORE GAMES LIKE THIS ONE

27th Nov 2024

The ideas I got for this game are the remnants left over form my previous one, Suros: The Other Dimension. The games are very similar in style with Suros being a much more streamlined and rules light experience. You can view that game by following the link below

Visit SUROS Site
Player moves forward in space, squash moves

ATTACK CARDS AND THE FLOW OF BATTLE

Mar 4th 2026

The first post of my designer diary. In this one we go over attack card philosophy and how icons work. Plus I can show off a few of the cool ideas I have thought up and how unique each enemy will feel!

Post 1
Protoblade weapon starts crit mode

WEAPONS AND HOW THEY WORK

Mar 5th 2026

In this post I break down how various weapons will feel different from one another. How weight affects your play style and a deeper dive into keywords and how they effect dishing out damage.

Post 2
Enemy targets grenouille in air

ARMOR - BULKING YOUR PLAYER UP

Mar 6th 2026

Various types of armor can be equipped to strengthen your characterduring battle. Head, arms, legs, accessories and items are explained in detail. Dimensional gear is briefly described as well.

Post 3
Enemy targets grenouille in air

MAGICAL IMBUED ARTIFACTS

Mar 7th 2026

Artifacts are magical items that can only be equipped with the proper slots available. Slots are presented on weapons and armor pieces. Once equipped players gain new abailites to move battle and buff players during combat.

Post 4
Enemy targets grenouille in air

CHARACTER SHEETS AND LEVELING UP

Mar 8th 2026

Chaacter sheets take a pen and paper approach to maintaining your stats. Enemies use a data sheets that help you build out there stats for each battle and the type of loot they will drop once they are mutliated.

Post 5
Enemy targets grenouille in air

DESIGNING A BATTLE

Mar 9th 2026

Designing a coherent battle that must follow multiple rules and maintain a fun flow while also hosting multiple enemies all with different personalities is difficult. In this post I will show off what I have designers so far and the various cards that I think will help make battle a unique experience every time you dive you.

Post 6
Enemy targets grenouille in air

CHARACTER BUILDS - PREPARING FOR BATTLE

Mar 10th 2026

Building out your character is one of the main draws of the game. From upgrading stats to equiping the perfect combo of gear to create the ultimate killing machine. In this post we will go over some builds and how they will help make your character stand out from the rest.

Post 7
Enemy targets grenouille in air

CREATING A CAMPAIGN

Mar 13th 2026

My idea is to create a campaign that keeps you from actually “ failing” and instead always falling forward. The issue switched from will I die to how long will it take to win. That will be accomplished with some roguelike and souls style mechanics to make for an interesting campaign setup.

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